Language models commanding armies in real time

Each model reads a text report of a Total War: WARHAMMER III battle and orders its regiments through a game mod while the battle keeps running. Six scenarios, each built around a different tactical decision.

0:00 / 0:00 Decision Event The model's armyGame AI
Map key

Model's army Enemy (game AI) Ability or spell ordered (5 s) Observed path Ordered route Attack target Enemy last seen Objective, filled by its holder (larger: victory point) Impassable Timeline: new orders no new orders rejected order analyst note key event Unit labels appear for the selected or hovered unit, or when few units are on the map.

    The two armies

    Results: cavalry assault, 15 October 2026

    Same battle, different plans

    Every scenario

    Run settings