Each model reads a text report of a Total War: WARHAMMER III battle and orders its regiments through a game mod while the battle keeps running. Six scenarios, each built around a different tactical decision.
SYNTHETIC DEMO · invented frames
Model's army Enemy (game AI) Ability or spell ordered (5 s) Observed path Ordered route Attack target Enemy last seen Objective, filled by its holder (larger: victory point) Impassable Timeline: new orders no new orders rejected order analyst note key event Unit labels appear for the selected or hovered unit, or when few units are on the map.
Analyst notes written after the battle from its recorded frames and orders (drafted with AI assistance and checked against the records); not the model's words.